Skills, Perks, Talents & Powers

It is time to determine the starting skills (and magic abilities or powers if applicable – If you are wanting your character to have some sort of special ability or power discuss this with your Gamemaster before implementing it.) for your character.

Design your character’s profession and skills pre-M.H.I. career, the GM will help you plan your characters’ recruitment into M.H.I.

Use Character Points to purchase…

You may wish to choose a few Professional or Knowledge Skills that make your character unique, such as Wine Connoisseur, Old Earth Weapons, or Singing. These Skills make the character more fun to play, and may even prove useful in adventures from time to time.

Continue to Step 4: Equipment
Go back to Step 2: Characteristics

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