Monthly Archives: August 2010

M.H.I. Body Armor

M.H.I Body Armor is custom designed and fitted for each team member.  M.H.I. Engineers have developed a suit of tactical body armor that is based on the Future Force Warrior System. Future Force Warrior Concept Description: The Future Force Warrior … Continue reading

Posted in Equipment

Obstacle/Training Course

The Coastal Rangers have a full sized 24 obstacle military confidence corse.  It is used as a way to familiarize the Rangers’ with the kind of tactical movement they will use in combat, as well as for physical training, building … Continue reading

Posted in Myra Falls Compound

Garage/Workshop/Hangar

The multiuse workshop/garage/hangar is a Powerbilt Q Series arch style steel building.  Made with Galvalume steel the structure is 80 feet wide and 100 feet long.  It was built without the use of poles or beams and the all clear … Continue reading

Posted in Myra Falls Compound

Firing Ranges

The firing ranges are located on the fourth level of the old mines.  The range was custom built by Mancom Manufacturing Incorporated.

Posted in Myra Falls Compound

Great Bear Lodge

The Lodge is the main meeting area for the Team as well as the home to Maximillion, the Mills twins and “Momma” Stockwell.  The twins each have a room in the basement, Max and “Momma” Stockwell each have one of … Continue reading

Posted in Myra Falls Compound

Coastal Rangers Bunk Cabin

Click here for the .pdf version

Posted in Myra Falls Compound

GM Approval

Make sure the GM reviews and approves of your character. Since the 6th Edition of the HERO System rules are very flexible and it’s possible to build characters that can unbalance the campaign — making the game less enjoyable for other players. … Continue reading

Posted in Character Creation

Equipment

Determine what gear, devices and equipment the character owns and their starting wealth. Continue to Step 5: M.H.I. Recruitment Go back to Step 3: Skills, Magic & Powers

Posted in Character Creation

Skills, Perks, Talents & Powers

It is time to determine the starting skills (and magic abilities or powers if applicable – If you are wanting your character to have some sort of special ability or power discuss this with your Gamemaster before implementing it.) for … Continue reading

Posted in Character Creation

Characteristics

As stated previously, we will be using using the 6th Edition of the HERO System rule set to create the PC’s. This will be a Heroic level campaign and for generating the following PC characteristics: Characteristic Base Value Strength (STR) 10 Dexterity (DEX) … Continue reading

Posted in Character Creation