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	<title>M.H.I. Coastal Rangers</title>
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		<title>M.H.I. Coastal Rangers</title>
		<link>http://mhirangers.wordpress.com</link>
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		<item>
		<title>The Battle for Cathedral Grove</title>
		<link>http://mhirangers.wordpress.com/2011/03/11/the-battle-for-cathedral-grove/</link>
		<comments>http://mhirangers.wordpress.com/2011/03/11/the-battle-for-cathedral-grove/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 19:17:41 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Monster Hunting Missions]]></category>

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		<description><![CDATA[This is my submission for the 2011 One Page Dungeon contest: The Battle for Cathedral Grove<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=450&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is my submission for the <a href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2011">2011 One Page Dungeon contest</a>:</p>
<p style="text-align:center;"><a href="http://mhirangers.files.wordpress.com/2011/03/donald-peterson-the-battle-for-cathedral-grove.pdf">The Battle for Cathedral Grove</a></p>
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			<media:title type="html">Project Director</media:title>
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		<title>de Havilland Canada DHC-2 Beaver</title>
		<link>http://mhirangers.wordpress.com/2011/02/16/de-havilland-canada-dhc-2-beaver/</link>
		<comments>http://mhirangers.wordpress.com/2011/02/16/de-havilland-canada-dhc-2-beaver/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 05:30:39 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Equipment]]></category>

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		<description><![CDATA[The de Havilland Canada DHC-2 Beaver is a single engined, high wing, propeller-driven, STOL aircraft developed by de Havilland Canada, primarily known as a bush plane. It is used for cargo and passenger hauling, aerial application (crop dusting and aerial &#8230; <a href="http://mhirangers.wordpress.com/2011/02/16/de-havilland-canada-dhc-2-beaver/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=435&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The de Havilland Canada DHC-2 Beaver is a single engined, high wing, propeller-driven, STOL aircraft developed by de Havilland Canada, primarily known as a bush plane. It is used for cargo and passenger hauling, aerial application (crop dusting and aerial topdressing), and has been widely adopted by armed forces as a utility aircraft.</p>
<p>The Coastal Rangers DHC-2 Beaver is normally stored either at the South End of Buttle Lake at a dock house near the Myra Falls Compound or at the Marina in Gold River.</p>
<div id="attachment_436" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-436" title="mhibeaver1" src="http://mhirangers.files.wordpress.com/2011/02/mhibeaver1.jpg?w=300&#038;h=225" alt="" width="300" height="225" /><p class="wp-caption-text">Coastal Rangers&#039; Beaver</p></div>
<p><strong>General characteristics</strong></p>
<ul>
<li>Crew: 1</li>
<li>Capacity: 6 passengers, 2,100 lb (953 kg) useful payload</li>
<li>Length: 30 ft 3 in (9.22 m)</li>
<li>Wingspan: 48 ft 0 in (14.63 m)</li>
<li>Height: 9 ft 0 in (2.74 m)</li>
<li>Wing area: 250 ft² (23.2 m²)</li>
<li>Empty weight: 3,000 lb (1,361 kg)</li>
<li>Gross weight: 5,100 lb (2,313 kg)</li>
<li>Powerplant: 1 × Airtech Canada PZL-3S radial engine, 600 hp (450 kW)</li>
</ul>
<p><strong>Performance</strong></p>
<ul>
<li>Maximum speed: 158 mph (255 km/h)</li>
<li>Cruise speed: 143 mph (230 km/h)</li>
<li>Range: 455 miles (732 km)</li>
<li>Service ceiling: 18,000 ft (4,586 m)</li>
</ul>
<div id="attachment_437" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-437" title="mhibeaver2" src="http://mhirangers.files.wordpress.com/2011/02/mhibeaver2.jpg?w=300&#038;h=225" alt="" width="300" height="225" /><p class="wp-caption-text">Coastal Rangers&#039; Beaver</p></div>
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			<media:title type="html">Project Director</media:title>
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	</item>
		<item>
		<title>HERO System M.H.I. FFW Body Armor</title>
		<link>http://mhirangers.wordpress.com/2011/02/16/heromhibodyarmor/</link>
		<comments>http://mhirangers.wordpress.com/2011/02/16/heromhibodyarmor/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 04:39:59 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Equipment]]></category>

		<guid isPermaLink="false">http://mhirangers.wordpress.com/?p=428</guid>
		<description><![CDATA[Mock-up of HERO System 6th Edition Statistics: M.H.I. FFW Body Armor: (Total:  94 Active Cost,  48 Real Cost: ) Resistant Protection (9 PD/9 ED) (27 Active Points); Required Roll 15- (-¼), ¼ Mass (-¼), Real Armor (-¼), OIF Durable (-½), &#8230; <a href="http://mhirangers.wordpress.com/2011/02/16/heromhibodyarmor/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=428&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><strong>Mock-up of HERO System 6th Edition Statistics:</strong></h2>
<p><strong>M.H.I. FFW Body Armor:</strong> (Total:  94 Active Cost,  48  Real Cost: ) Resistant Protection (9 PD/9 ED) (27 Active Points);  Required Roll 15- (-¼), ¼ Mass (-¼), Real Armor (-¼), OIF Durable (-½),  Very Difficult to obtain (-½) (Real Cost: 10) <strong>plus</strong> Radio, Detect &amp; Transmit AM/FM/Police Radio Transmissions, Increased  Arc Of Perception (360 Degrees) (10 Active Points); IIF Durable (-¼),  Very Difficult to obtain (-½) (Real Cost: 6) <strong>plus</strong> Advanced Nightvision, Nightvision (5 Active Points); IIF Durable (-¼), Very Difficult to obtain (-½) (Real Cost: 3) <strong>plus</strong> Advanced Nightvision, Infrared Perception, Sight Group (5 Active  Points); IIF Durable (-¼), Very Difficult to obtain (-½) (Real Cost: 3) <strong>plus</strong> Gas Mask, Life Support (Self-Contained Breathing) (10 Active Points); 1  Continuing Fuel Charge lasting 1 Hour (-0), IIF Durable (-¼), Very  Difficult to obtain (-½), (Real Cost: 6) <strong>plus</strong> Radar (No  Sense Group, Targeting; Active), Discriminatory, Increased Arc Of  Perception (360-Degrees) (25 Active Points); IIF Durable (-¼), Very  Difficult to obtain (-½) (Real Cost: 14) <strong>plus</strong> Ear Protection, Hearing Group Flash Defense (6  Active Points); IIF Durable (-¼), Very Difficult to obtain (-½) (Real Cost: 3) <strong>plus</strong> Tinted Visor, Sight Group Flash Defense (6 Active Points); IIF Durable (-¼), Very Difficult to obtain (-½) (Real Cost: 3)</p>
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			<media:title type="html">Project Director</media:title>
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		<title>M.H.I. Recruitment</title>
		<link>http://mhirangers.wordpress.com/2011/02/16/m-h-i-recruitment/</link>
		<comments>http://mhirangers.wordpress.com/2011/02/16/m-h-i-recruitment/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 21:48:31 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Character Creation]]></category>

		<guid isPermaLink="false">http://mhirangers.wordpress.com/?p=402</guid>
		<description><![CDATA[It is now time to either play out or discuss with the Gamemaster your character&#8217;s recruitment into Monster Hunters International. Continue to Step 6: M.H.I. Recruit Training Go back to Step 4: Equipment<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=402&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It is now time to either play out or discuss with the Gamemaster your character&#8217;s recruitment into Monster Hunters International.</p>
<p>Continue to Step 6: <a href="../2011/02/16/m-h-i-newbie-training/">M.H.I. Recruit Training</a><br />
Go back to Step 4: <a href="../2010/08/20/equipment/">Equipment</a></p>
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			<media:title type="html">Project Director</media:title>
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	</item>
		<item>
		<title>M.H.I. Recruit Training</title>
		<link>http://mhirangers.wordpress.com/2011/02/16/m-h-i-newbie-training/</link>
		<comments>http://mhirangers.wordpress.com/2011/02/16/m-h-i-newbie-training/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 18:14:25 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Character Creation]]></category>

		<guid isPermaLink="false">http://mhirangers.wordpress.com/?p=396</guid>
		<description><![CDATA[M.H.I. recruit training is an intensive four month program.  The training is similar to many armed forces recruit training but everything is monster hunting related.  The classroom sessions range from company history, first aid and weapon familiarity to how to &#8230; <a href="http://mhirangers.wordpress.com/2011/02/16/m-h-i-newbie-training/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=396&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>M.H.I. recruit training is an intensive four month program.  The training is similar to many armed forces recruit training but everything is monster hunting related.  The classroom sessions range from company history, first aid and weapon familiarity to how to kill undead, general bestiary and vampire weaknesses.  There is a structured physical aspect to the program with cross-country runs, fitness classes, weight lifting and obstacle courses and of course training with weapons and small unit tactics.</p>
<p><strong>Monster Hunter Recruit Training Graduates receive:</strong></p>
<ul>
<li>Firearm: Rifle (50%) or an experience roll for +(1D6+2)% per month of training</li>
<li>Knowledge: Monster Hunter/Cryptozoology/Bestiary (40%)</li>
<li>Strategy (25%) or an experience roll for +(1D6+2)% per month of training</li>
<li>Characters are granted 960 hours training to increase their STR, DEX or CON</li>
<li>SAN +1d6 per month of training</li>
</ul>
<p>Graduates are granted an additional (1d6+INT/month of training) skill points that can be added to 6 Skills from the following list:</p>
<ul>
<li>Brawl</li>
<li>Climb</li>
<li>Demolitions</li>
<li>Dodge</li>
<li>Firearm (usually Rifle, but any)</li>
<li>First Aid</li>
<li>Artillery</li>
<li>Command</li>
<li>Drive</li>
<li>Grapple</li>
<li>Heavy Weapon (any)</li>
<li>Hide</li>
<li>Language (Other)</li>
<li>Listen</li>
<li>Jump</li>
<li>Knowledge: Monster Hunter/Cryptozoology/Bestiary</li>
<li>Martial Arts</li>
<li>Medicine,</li>
<li>Melee Weapon (any)</li>
<li>Missile Weapon (any)</li>
<li>Navigate</li>
<li>Pilot</li>
<li>Repair (Mechanical)</li>
<li>Ride</li>
<li>Spot</li>
<li>Stealth</li>
<li>Strategy</li>
<li>Survival</li>
<li>Throw</li>
</ul>
<p>…or ask the GM if the skill you want is applicable</p>
<p>Also upon finishing M.H.I. Recruit Training each character will receive their own custom suit of <a href="http://mhirangers.wordpress.com/2010/08/26/m-h-i-body-armor/">M.H.I. Body Armor</a>.  The initial suit will not cost you anything but if lost or damaged it will cost you to repair or replace it. Please consult with the Gamemaster to construct your armor.</p>
<p style="padding-left:30px;"><strong>New Skill:</strong><br />
<span style="text-decoration:underline;"><em>Knowledge: Monster Hunter/Cryptozoology/Bestiary</em></span><br />
The general study of the behavior, anatomy, and physiology of monster species. Use this skill to identify a known monster based on traces or parts of that monster, list the habits and qualities of a known monster, or classify and predict the attributes of an unknown monster based on the same data. Also can identify the weakness of a known monster.</p>
<p>&nbsp;</p>
<p>Continue to Step 7: <a href="../2010/08/20/gm-approval/">GM Approval</a><br />
Go back to Step 5: <a href="../2011/02/16/m-h-i-recruitment/">M.H.I. Recruitment</a></p>
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			<media:title type="html">Project Director</media:title>
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		<item>
		<title>M.H.I. Body Armor</title>
		<link>http://mhirangers.wordpress.com/2010/08/26/m-h-i-body-armor/</link>
		<comments>http://mhirangers.wordpress.com/2010/08/26/m-h-i-body-armor/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 18:54:54 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Equipment]]></category>

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		<description><![CDATA[M.H.I Body Armor is custom designed and fitted for each team member.  M.H.I. Engineers have developed a suit of tactical body armor that is based on the Future Force Warrior System. Future Force Warrior Concept Description: The Future Force Warrior &#8230; <a href="http://mhirangers.wordpress.com/2010/08/26/m-h-i-body-armor/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=352&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-360" title="mhiba_1" src="http://mhirangers.files.wordpress.com/2010/08/mhiba_1.jpg?w=107&#038;h=300" alt="" width="107" height="300" /></p>
<p style="text-align:left;">M.H.I Body Armor is custom designed and fitted for each team member.  M.H.I. Engineers have developed a suit of tactical body armor that is based on the Future Force Warrior System.</p>
<h3><strong>Future Force Warrior Concept</strong></h3>
<p style="text-align:left;"><strong>Description:</strong><br />
The Future Force Warrior (FFW) Concept will be a completely integrated system which will be tailored to each individual, from an electro-spun Combat Uniform to a biomechanically engineered Headgear Subsystem.  There are 6 major subsystems included in the concept:</p>
<p><strong>The Headgear Subsystem</strong>, which we describe as Information Central, is the situational awareness hub of the system. It would include Integrated tactical processing (e.g., maps, routes, SA data); 180° emissive visor display; High data rate (GB/sec) communications; Microelectronic/optics combat sensor suite that provides 360° situational awareness; Integrated small arms protection in selected locations.</p>
<p style="text-align:left;"><em><strong><img class="aligncenter size-medium wp-image-361" title="mhiba_5" src="http://mhirangers.files.wordpress.com/2010/08/mhiba_5.jpg?w=272&#038;h=300" alt="" width="272" height="300" /></strong></em><strong>The Combat Uniform Subsystem</strong>, which we describe as Survivability Central, contains three layers: the Protective Outer Layer, the Power Centric Layer, and the Life Critical Layer.</p>
<p><strong>The Weapon Subsystem</strong>, Lethality Central, permits direct and indirect target engagements. The weapon weighs 5 pounds, and combines 5 tubes of soft-launched, 15mm intelligent seeker munitions and 1 tube of stacked 4.6mm kinetic energy projectiles for close quarter combat.</p>
<p style="text-align:left;"><img class="aligncenter size-medium wp-image-362" title="mhiba_2" src="http://mhirangers.files.wordpress.com/2010/08/mhiba_2.jpg?w=180&#038;h=300" alt="" width="180" height="300" /><strong>The Warfighter Physiological Status Monitor (WPSM) Subsystem</strong> collects information on the vital signs (core temperature, skin temperature, heart rate, blood pressure) hydration state, stress level (mouth sensors), thermal state, sleep status, and workload capacity of the warrior. The WPSM can also recommend remote triage care needed.</p>
<p><strong>The Micro-climate Conditioning Subsystem</strong>, a network of narrow tubing built into the material of the Life Critical Layer that provides 100 watts of heating or cooling to the warrior.</p>
<p style="text-align:left;"><img class="aligncenter size-medium wp-image-363" title="mhiba_3" src="http://mhirangers.files.wordpress.com/2010/08/mhiba_3.jpg?w=126&#038;h=300" alt="" width="126" height="300" /><strong>The Power Subsystem</strong>, Duration Central, consists of a 2- to 20-watt Micro Turbine fueled by a liquid hydrocarbon. Ten ounces of fuel, contained in a lightweight plug-in cartridge, powers the soldier for up to 6 days. Polymeric nanofiber battery patches embedded in the headgear and weapon provide back-up power for three hours.</p>
<p style="text-align:left;"><img class="aligncenter size-medium wp-image-364" title="mhiba_4" src="http://mhirangers.files.wordpress.com/2010/08/mhiba_4.jpg?w=126&#038;h=300" alt="" width="126" height="300" />M.H.I. Body Armor isn&#8217;t quite up to the FFW Concept level of technology but it is cutting edge and has a number of innovative advancements.</p>
<p><span style="text-decoration:underline;">F<strong>irst mock-up of the Chaosium’s BASIC ROLEPLAYING Statistics:</strong></span></p>
<p><strong>M.H.I. FFW Body Armor:</strong><br />
Is an advance armor with the following attributes</p>
<ul>
<li>Assault Armor, light</li>
<li>AP: 8</li>
<li>Random AP: 2D6</li>
<li>Burden: Moderate</li>
<li>ENC: 12.0</li>
<li>Skill Modifier: -10% to Physical skills</li>
<li>Fits SIZ: ±1</li>
<li>Time: 2</li>
<li>Locations: All, includes helmet</li>
<li>Value: Very Expensive</li>
</ul>
<p>The Helmet has built in:</p>
<ul>
<li>Radio, Detect &amp; Transmit AM/FM/Police Radio Transmissions</li>
<li>Super Sense, Nightvision</li>
<li>Super Sense, Infrared Perception</li>
<li>Gas Mask, Life Support (Self-Contained Breathing) Fuel Charge lasting 1 Hour</li>
<li>Radar/HUD Display</li>
<li>Ear Protection, Flash Defense</li>
<li>Tinted Visor, Flash Defense</li>
</ul>
<p>M.H.I. FFW Body Armor is a high tech and unique piece of gear.  Each Monster Hunter is personally responsible for their suit of M.H.I. FFW Body Armor.  The armor will require maintenance and possibly repair after each operation.  General maintenance (cleaning, lubing, minor patches, etc) will cost the Monster Hunter money, any other repair work will require a trained technician and will cost money and take time.  If the armor is lost or destroyed it will take a considerable investment of money plus a call into a contact or the use of a favor to replace.</p>
<p>Still available: <a href="http://mhirangers.wordpress.com/2011/02/16/heromhibodyarmor/">HERO System 6th Edition M.H.I. Body Armor Statistics</a></p>
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			<media:title type="html">Project Director</media:title>
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			<media:title type="html">mhiba_1</media:title>
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			<media:title type="html">mhiba_2</media:title>
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			<media:title type="html">mhiba_3</media:title>
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			<media:title type="html">mhiba_4</media:title>
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		<title>Obstacle/Training Course</title>
		<link>http://mhirangers.wordpress.com/2010/08/24/obstacletraining-course/</link>
		<comments>http://mhirangers.wordpress.com/2010/08/24/obstacletraining-course/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 22:14:49 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Myra Falls Compound]]></category>

		<guid isPermaLink="false">http://mhirangers.wordpress.com/?p=329</guid>
		<description><![CDATA[The Coastal Rangers have a full sized 24 obstacle military confidence corse.  It is used as a way to familiarize the Rangers&#8217; with the kind of tactical movement they will use in combat, as well as for physical training, building &#8230; <a href="http://mhirangers.wordpress.com/2010/08/24/obstacletraining-course/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=329&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;">The Coastal Rangers have a full sized 24 obstacle military confidence corse.  It is used as a way to familiarize the Rangers&#8217; with the kind of tactical movement they will use in combat, as well as for physical training, building teamwork, and evaluating problem solving skills.</p>
<p style="text-align:center;">
The course is named &#8220;Oliver&#8221;</p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-330" title="fig8-8" src="http://mhirangers.files.wordpress.com/2010/08/fig8-8.png?w=640" alt=""   /><img class="aligncenter size-full wp-image-331" title="fig8-9" src="http://mhirangers.files.wordpress.com/2010/08/fig8-9.png?w=640" alt=""   /><img class="aligncenter size-full wp-image-332" title="fig8-10" src="http://mhirangers.files.wordpress.com/2010/08/fig8-10.png?w=640" alt=""   /><img class="aligncenter size-full wp-image-333" title="fig8-11" src="http://mhirangers.files.wordpress.com/2010/08/fig8-11.png?w=640" alt=""   /></p>
<p style="text-align:left;">There is also a wood rappel tower with a helicopter cabin simulator (wooden<br />
components are yellow) located on the training course.</p>
<p style="text-align:left;"><img class="aligncenter size-medium wp-image-334" title="fig05" src="http://mhirangers.files.wordpress.com/2010/08/fig05.jpg?w=274&#038;h=300" alt="" width="274" height="300" /></p>
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			<media:title type="html">fig8-8</media:title>
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			<media:title type="html">fig8-10</media:title>
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			<media:title type="html">fig8-11</media:title>
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			<media:title type="html">fig05</media:title>
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		<title>Garage/Workshop/Hangar</title>
		<link>http://mhirangers.wordpress.com/2010/08/24/garageworkshophangar/</link>
		<comments>http://mhirangers.wordpress.com/2010/08/24/garageworkshophangar/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 18:40:06 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Myra Falls Compound]]></category>

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		<description><![CDATA[The multiuse workshop/garage/hangar is a Powerbilt Q Series arch style steel building.  Made with Galvalume steel the structure is 80 feet wide and 100 feet long.  It was built without the use of poles or beams and the all clear &#8230; <a href="http://mhirangers.wordpress.com/2010/08/24/garageworkshophangar/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=323&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-324" title="mhishop" src="http://mhirangers.files.wordpress.com/2010/08/mhishop.jpg?w=640&#038;h=275" alt="" width="640" height="275" />The multiuse workshop/garage/hangar is a Powerbilt Q Series arch style steel building.  Made with Galvalume steel the structure is 80 feet wide and 100 feet long.  It was built without the use of poles or beams and the all clear span is fully useable space.</p>
<p>In addition to acting as a helicopter hangar, parking garage and general workshop there are two vehicle maintenance stations with Four-Post Automotive Service and Alignment Lifts.</p>
<p>The workshops and maintenance stations are fully functional with lifts, hoists, air tools, welders, a few large sturdy workbenches, an anvil, and pretty much any general use tool imaginable.  If you are in need of a more specialized tool please ask the Gamemaster if it’s available in the shop.</p>
<p><img class="aligncenter size-full wp-image-325" title="Q-13" src="http://mhirangers.files.wordpress.com/2010/08/q-13.gif?w=640" alt=""   /></p>
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			<media:title type="html">Project Director</media:title>
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			<media:title type="html">mhishop</media:title>
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			<media:title type="html">Q-13</media:title>
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		<title>Firing Ranges</title>
		<link>http://mhirangers.wordpress.com/2010/08/23/firing-ranges/</link>
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		<pubDate>Tue, 24 Aug 2010 06:37:16 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Myra Falls Compound]]></category>

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		<description><![CDATA[The firing ranges are located on the fourth level of the old mines.  The range was custom built by Mancom Manufacturing Incorporated.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=318&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The firing ranges are located on the fourth level of the old mines.  The range was custom built by Mancom Manufacturing Incorporated.</p>
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			<media:title type="html">Project Director</media:title>
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		<title>Great Bear Lodge</title>
		<link>http://mhirangers.wordpress.com/2010/08/23/great-bear-lodge/</link>
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		<pubDate>Tue, 24 Aug 2010 03:52:20 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Myra Falls Compound]]></category>

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		<description><![CDATA[The Lodge is the main meeting area for the Team as well as the home to Maximillion, the Mills twins and “Momma” Stockwell.  The twins each have a room in the basement, Max and &#8220;Momma&#8221; Stockwell each have one of &#8230; <a href="http://mhirangers.wordpress.com/2010/08/23/great-bear-lodge/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mhirangers.wordpress.com&amp;blog=15077048&amp;post=310&amp;subd=mhirangers&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The Lodge is the main meeting area for the Team as well as the home to Maximillion, the Mills twins and “Momma” Stockwell.  The twins each have a room in the basement, Max and &#8220;Momma&#8221; Stockwell each have one of the rooms on the upper floor.</p>
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<p style="text-align:center;"><a href="http://mhirangers.files.wordpress.com/2010/08/great-bear-lodge.pdf" target="_blank"><strong>Click here for the .pdf version</strong></a></p>
<p style="text-align:center;">
<p style="text-align:left;">The massive Meeting Room on the main floor of the lodge is the tactical center for the Coastal Rangers.  It is equipped to collect, present, manage, evaluate and disseminate information.</p>
<p>There are twelve individual Response Terminals mounted on the grand conference table, a Strategy Console and Identity Consoles which are all integrated with the Critical Command Console.</p>
<p>All information is exhibited on the large video wall display and can be transferred to the conference table terminals.  The Critical Command Console does have a satellite connection and communicates with the global navigation satellite system and is connected to the main M.H.I. hub.</p>
<p style="text-align:left;"><em>All computers on the Myra Falls Compound are networked through the Critical Command Console.</em></p>
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			<media:title type="html">Project Director</media:title>
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			<media:title type="html">Great Bear Lodge</media:title>
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